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Dave Arredondo
Dave Arredondo
Senior Concept & Character Designer
New York, United States

Summary

Passionate Lead Concept Creative with a multidisciplinary background in Filmmaking, Fashion, Interactive Technologies and Advertising. I bring a unique blend of creativity and strategic thinking.

Known for delivering visually stunning and conceptually rich projects, I thrive in collaborative environments that foster innovation. Excited about the prospect of transitioning into an Art Director role, where I can leverage my skills to lead and inspire teams across diverse disciplines. Let's connect and explore the possibilities of creating compelling visual narratives together!

Skills

Art DirectionConcept ArtLook Development3D ModelingCharacter DesignCreature DesignVisual DevelopmentTeam ManagementVideo Production

Software proficiency

Jira
Jira
Maya
Maya
Photoshop
Photoshop
Arnold
Arnold
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Mari
Mari
Substance 3D Painter
Substance 3D Painter
After Effects
After Effects
Premiere
Premiere
Midjourney
Midjourney

Experience

  • Lead Concept Artist & Character Designer at Lost Boys Interactive
    New York, US
    February 2022 - Present

    Strategic Visual Development:

    - Enhanced the visual development process, translating conceptual ideas into compelling and cohesive visual narratives with key visual elements, digital environments, characters, and creature design.

    Leadership in Art Direction:

    - Lead and mentor a team of artists, fostering a collaborative and innovative environment to ensure the cohesive development of artistic assets, and maintaining high-quality standards throughout the production process.

    Expert Character Design:

    - Demonstrated mastery in character design, bringing to life diverse and memorable characters that resonate with audiences while maintaining alignment with project objectives and artistic vision.

  • CGI Concept and Character Designer at Qualcomm Game Studios
    New York
    February 2020 - February 2022

    - As a Lead, I conceptualized Creatures, Characters, and Costume Design for our VR demos.

    - Coordinated the modeling/texturing or cinematic characters for commercials, and next-gen video games.

    - Collaborated with multiple disciplines to create Demo Materials for Marketing Presentations in our branches in the American, and Asian Market.

  • Concept Designer / CG Generalist at Freelancer
    United States of America
    August 2018 - Present

    - Collaborated with team members overseas to ensure direction and consistency during pre-production.

    - Worked on creating high-end graphics, CG Characters, and Creatures for VFX and Video Game Companies.

    - Engaged with different brands and agencies like: TBWA, Ogilvy, Industrial Color, and The Discovery Channel to develop creative content, campaigns, and commercials.

  • Concept Artist / Matte Painter at Exodo Animation Studios
    Guadalajara, Mexico
    May 2016 - June 2018

    - DMP and Visual Development for the IP's of the studio as well as commercials and short films.

    - Sketch, ideate, and iterate Hero Characters/Creatures for Commercials and short films.

    - Develop detailed concept art and orthographic views for 3D designers for working models.

  • Concept Artist / CG Generalist at ICE VFX
    Mexico City and Montreal, Mexico
    May 2016 - September 2017

    - Develop a wide range of characters, Key Visuals and Color Scripts for Amikoo Theme Park & Resort Franchise.

    - Create Concept Art, and 3D assets for production in commercials and shortfilms.

  • Concept Artist at Anima Estudios
    Mexico City, Mexico
    November 2012 - March 2016

    Visual Development and Concept Art for Feature Films and TV series.